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Comfort and access
What you can turn down, turn off or hand over to your own system settings — and, at the bottom, the parts we know are not good enough yet.
Things this site already follows
Rather than adding switches nobody finds, the site takes its cues from the settings you have already made on your device.
- Light and dark. The page follows your system appearance. There is no toggle here because your operating system already has one, and it knows about sunset and we do not.
- Reduced motion. Turn on "reduce motion" and the site stops animating its scrolling. Nothing on these pages moves on its own in the first place.
- Text size. Everything is laid out in relative units, so raising the browser or system font size enlarges the text rather than clipping it.
- Keyboard focus. Every link and button draws a visible focus ring when you tab to it, in both light and dark.
- Silence by default. No page on this site plays audio, ever.
Inside Break Works
There is one setting, on the stage-select screen: sound on or off. It persists between visits.
The language is chosen from your browser rather than from a menu. If your browser's first language is Japanese you get Japanese; otherwise you get English, on the assumption that simple English travels further than Japanese does.
Physically, it asks very little. One tap to aim and fire, no holding, no dragging and no simultaneous presses. Taking your time cannot fail a stage — the clock is recorded, but only to separate two attempts that spent the same number of balls. It plays one-handed on a phone without stretching for anything.
Inside the other two
Formula Warriors is a series of single taps and plays comfortably one-handed. Block Pong needs a drag — press, move, release — which is the most demanding input in the catalogue; on a desktop it is a mouse drag, which some people find easier than a thumb.
Neither takes keyboard input either. If that rules a game out for you, we would rather know than not — see below.
Pacing
None of the games has a session timer, a daily streak, an energy meter or anything else that penalises you for stopping. A stage of Break Works is under a minute and a level of Formula Warriors is about the same, so putting the phone down mid-session costs you a stage, not an afternoon. Nothing is scheduled, so nothing is missed.
What is not there yet
An honest list is more useful than a reassuring one. As of today:
- None of the games takes keyboard input. All three are pointer-only — touch, or a mouse.
- Screen readers cannot play these games. They are drawn to a canvas, and a canvas has nothing for a screen reader to read. The pages around them are ordinary HTML and are navigable; the games themselves are not.
- There is no colour-blind mode. The games lean on colour in places, and there is currently no alternative palette.
- There is no in-game motion setting. The site respects reduced motion; the games do not offer their own control over camera movement or effects.
- Only two languages, and no switch. Break Works is English and Japanese, chosen from your browser rather than from a menu. The other two are English only.
Tell us what you needed and what happened instead — Support has the address. A specific report about a real device beats a general intention to do better, and it is the only thing that reliably changes what gets built next.